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Recompile video game
Recompile video game











recompile video game
  1. Recompile video game how to#
  2. Recompile video game full#
  3. Recompile video game code#
recompile video game

I can imagine the point at which you gain infinite jump being a pivotal moment in the game, allowing for a complete change in play-style, movement and perspective.

Recompile video game full#

The demo version I trialed at Rezzed pretty much threw all these abilities at me immediately (which made sense, given players only had about 10 minutes to try the game) but Dinh explained these will be more evenly paced in the full version. Dinh told me the world design is partly inspired by water-cooled PCs, which can be seen in the pipes decorating the levels. And then there's the Hulk smash-style impact on the platform's tiles after a jump.

Recompile video game how to#

Mobility in Recompile is one of the game's greatest strengths, and presents players with a wealth of options for how to tackle each level. If combat isn't your thing, it's also possible to out-manoeuvre enemies, and there's a huge range of abilities to help you zoom around the world, such as dashing, hovering and my personal favourite, "infinite jump".

recompile video game

Recompile video game code#

Thankfully, your piece of malevolent code can byte back: there's a shooter element to this game, and players can zoom in to attack robots with a gun. Wishlist #RecompileGame on Steam: #gamedev #madewithunity /xIMPgfnVit- Phi Dinh MaTo see this content please enable targeting cookies.

recompile video game

Here's me messing with rocky pillars, floating islands, bodies of water & hypervisor core color changes! So we kind of want that in the distance, and to have the levels built around it."ģ weeks since we announced and already the game's environmental visuals have vastly changed. "That focal point is the hypervisor core, and that is the all-seeing eye of the AI you're trying to get to, that you eventually merge with. Like in Lord of the Rings you can see Sauron's Eye, or Mount Doom. "You can see the volcano in the background, and you can't get near but you know eventually you will get there. "My inspiration for the overworld is Zelda Breath of the Wild," Dinh says. Puzzles, robots and winding pathways are just some of the obstacles in your way - and in the mainframe (the overworld between levels) a sinister presence closely watches your progress. Getting to that point, however, is another matter. "It's like a Skynet - Terminator situation there at the end of the game, you merge with the world and everything turns into a technological singularity, and suddenly the computer system becomes self-aware - that's kind of the ending." "The idea is the facility is semi-sentient, semi-intelligent, but you're a catalyst to make it fully sapient," Dinh explains. You're tasked with infiltrating a pseudo-military facility during an "apocalyptic war-type future", and according to Dinh you'll function as "a catalyst for creating the first ever sentient AI". Hearing the term computer virus normally doesn't bring positive images to mind, but in Recompile, you are the virus. And that's not all - as the developer has some ambitious plans in mind. Unsurprisingly, it turns out Recompile feels just as good as it looks, but it also boasts a variety of unexpected influences. No, they're not teasers for the next Tron movie, but snippets from an indie title called Recompile - a 3D platformer by Phigames.Īfter weeks of observing these teaser images, I was finally able to get my hands on the game at this year's EGX Rezzed, and ask the game's creator, Phi Dinh, about the process behind designing the game. You may have seen them already: luminescent, moody, glitchy-looking gifs on Twitter and Reddit.













Recompile video game